Kill Team: Ambull

The Warhammer 40,000 universe is not only limited to one gaming system. While the main 40k tabletop game is arguably the most popular, there are many other systems based in the grim dark setting of the 41st millennium. Two of my favourite games in this regard are the skirmishes of Kill Team and the dungeon crawling adventures of Warhammer Quest: Blackstone Fortress. Not only are these two games a tonne of fun to play, but they also have a fair amount of overlap.

Not long after Blackstone Fortress hit the shelves, Games Workshop released rules for using the miniatures contained within in your games of Kill Team. Many players were thrilled to be able to amass the Servants of the Abyss or add UR-025 to their Ad Mech forces. There was the hope that this would continue with future expansions, as they were already releasing them with 40k rules, so why not Kill Team too?

Sadly, as of the publishing of this article, Games Workshop are yet to release Kill Team rules for Blackstone’s first expansion, The Dreaded Ambull. This is a little disappointing, as the Ambull has not only got rules for Warhammer 40,000, but also received stats for use in Necromuda. Now I can see why this is the case. Kill Team is about black ops style operations, with groups of elite soldiers seeking to outmanoeuvre one another. Hardly the setting for a bipedal wild animal. But I still feel that there are possibilities for some really interesting narrative-driven games using the Kill Team rule set.

Maybe a team of Fire Warriors are sweeping the jungle of a death world and come across the nest of the Ambull, forcing them to fight for their lives. Maybe the creature has been drawn into the catacombs of an ancient Necron tomb complex and has damaged the status chambers, forcing the dormant warriors to awaken. Or perhaps a squad of Space Marine scouts have to perform a blood rite and hunt the beast to prove themselves to the chapter. Kill Team would be the perfect place to experience these encounters.

So, I decided that if there wasn’t rules for using the Abmull in my games of Kill Team, I would just have to write my own. Now I’m not going to do anything too drastic, as the main 40k rules are very similar to Kill Team. Most of what I have done is basic balancing and tweaking to make sure the Ambull functions well in games of Kill Team.

Below you will find the unofficial rules for using the contents of The Dreaded Ambull in your games of Kill Team. These are house rules, and as a result you must get all players and the store owners’ permission to use them. They are not for use in competitive games, but rather for players wanting to play narrative scenarios with this lumbering beast.

And there you have it, unofficial house rules for running The Dreaded Ambull in your games of Kill Team. I’ve had a lot of fun testing out the Ambull against my own Kill Team, but I would love to get your feedback on these rules. Why not try them out and then let us know your thoughts in the comments below. While you are there, you can like and subscribe to Master of Magics to keep up to date with all the content we make. If you want to help support us and donate to our Patreon, you can do so with the link provided. Until next time citizen, remember: “Faith without deeds is worthless”.

 

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