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Whenever I look at a sealed pool I ask myself two questions. What are my bombs? And where is my removal? It’s easy to forget when you’re playing a tribal set, but you can’t just throw seventeen lands in with all your Merfolk and expect to have a viable deck. If the synergies aren’t there, then the deck will fail. So it’s better to look for win cons and ways to handle your opponent’s bombs, and if you can make it a tribal deck then all the better. Lucky for us, our biggest bomb is also a great removal spell. Tetzimoc, Primal Death can allow us to mark our opponent’s creatures for death, before coming down as a massive threat in the late game. We also have a whole sway of other removal spells with Impale, Vanquish the Weak and Skulduggery. So that’s the removal sorted, but I don’t think we have enough to run a Monoblack deck. Looking at our other bombs it’s clear to see the Green offers two great win condition in the form of Carnage Tyrant and Tendershoot Dryad. With the Tyrant, we can just go for the straight beatdown approach, or we can go for a go wide strategy with the Dryad. What’s more the rest of our pool helps us switch on the cities blessing with creatures like Jungleborn Pioneer, Overgrown Armasaur and the Dryad itself. We can then smash face with a well-timed Strength of the Pack to win the game. The deck doesn’t even need a third colour, which means we don’t have to overstretch our mana base. The only thing it is missing is a copy or two of Ravenous Chupacabra, but we can’t have everything.
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BG Scray stuff!
Alternate Deck RG Angry Stuff!
BUG From Chris at Orc’s Head Magic.