Standard Deck Tech: Quandrix Flash

I’m going to start off today’s deck tech with a bit of an admission. I’m not the biggest fan of the current Standard meta game. It’s nothing personal, but when 35% of the meta is some form of control deck I find it hard to find the format compelling. Either matches are super long if you are in any sort of mirror match, or you end up sitting there while your opponent fires off an Ultimatum and leaves you feeling helpless.

Now I could play control as well, in the hope of beating the meta at its own game. But I have never enjoyed games going on forever while we both just wait for the other to slip up. Besides, I much prefer beating my opponent down with combat damage, so pure control is out of the question. But while I was messing around with ideas for decks, I came across a deck that I think is well positioned for the current meta game. What’s more, it’s fun to play and allows me to beat down my opponent’s life total. That deck is Quandrix Flash.


Quandrix Flash is a tempo deck that aims to mostly play the majority of its game in our opponents endstep. The idea is simple. Get out an early game threat, then protect and grow it for a reasonable quick victory, pretty standard fare. What threats you might ask. Well, Dragonsguard Elite for one. A 2/2 for two with Magecraft, this Human Druid grows in power as we cast instants to protect it. If left unchecked, it can quickly become too much for our opponents to handle, especially since we can dump mana into it in later turns to make it even bigger.

Lorescale Coatl is another threat that can grow over time, becoming a real beast after only a few drawn cards. Brazen Borrower gives us some aerial aggression, while also been able to bounce threats our opponent might be sending our way. Finally, Wildborn Preserver can become an invaluable blocker to opposing flyers, or a big problem when we play some of our other non-human creatures.

So, we have some threats. Now we have to protect them. So, let’s talk counterspells. First up we have some personal protection with a couple of copies of Keep Safe, which work a treat at preventing targeted removal. Next up we have Jwari Disruption, which while not the best counterspell does work well out keeping our opponent off curve (and keeping our mana balanced). Decisive Denial pulls double duty as both a Mana Leak for non-creature spells, and a form of removal when we need time.

Of course, the best way to deal with opposing creatures is to not have them resolve, so a couple copies of Reject are not a bad call. We also run a playset of Quandrix Command, since it does so much in this deck from growing our threats to bouncing our opponents and countering annoying Saga’s. And to help grow our Lorescale Coatl and keep our hands full of gas, we will of course run some cards draw with playsets of both Opt and Deliberate.

Since we already have 4 lands in the deck thanks to Jwari Disruption, we only really need to add 20 more to fill out the deck. A pair of Vineglimmer Snarl and a playset of Barkchannel Pathway help fix our mana, as does Temple of Mystery while keeping our top decks clean. Throw in 6 Forests and 4 Islands and you have yourself a deck.

Creatures (16)
Dragonsguard Elite
Wildborn Preserver
Brazen Borrower
Lorescale Coatl

Instants (24)
Opt
Jwari Disruption
Reject
Keep Safe
Deliberate
Decisive Denial
Quandrix Command
Lands (20)
Forest
Island
Vineglimmer Snarl
Temple of Mystery
Barkchannel Pathway

Sideboard (15)
Return to Nature
Test of Talents
Heroic Intervention
Mystical Dispute
Scavenging Ooze

For a sideboard we start off with some artifact and enchantment hate with Return to Nature for Yorion control decks. Return to Nature also have some graveyard hate built in, but we want to shore that up with a couple of Scavenging Oozes. Heroic Intervention handle destruction-based mass removal, while Mystical Dispute helps us with counterspell wars. Finally, Test of Talents is a great way of permanently getting rid of powerful Instants and Sorceries like Ultimatums and Alrund’s Epiphany.


And that is Quandrix Flash for Standard. The deck is a fun to play and can hold its own against both Prismari and Sultai Control. But I would love to know what do you think about today’s deck? Is this the kind of random brew you would like to play? Or have you a different deck you want to try out? Please let me know in the comments below. Next week we will be bring you the first of our new Modern Horizons 2 inspired deck techs, so if you don’t want to miss out make sure you like and subscribe to keep up to date with all we do here at Master of Magics.

We also have a Patreon so if you want to support future content for the site consider becoming one of our Patrons. Just a $1 a month would do so much to help us create more of the content you enjoy. If you have any ideas for janky brews you want to have featured, you can contact me directly @TenguPlaysGames over on Twitter. But until next time remember no matter the game you play or where you play it, Good Luck and Have Fun.

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